Post by KrejvenRoud7 on Sept 5, 2024 20:29:12 GMT 2
SILENT HILL 2 REMAKE: DEVS EXPLAIN WHY YOU WON'T NEED TO USE UI
Publication date: 05. September 2024.
Silent Hill 2: Remake coming soon on 8. October 2024 and there are news about it!
Release Date: 08. Oct. 2024.
The Silent Hill 2 devs explain why you won't need to use UI in the remake: Instead, James will just glare at things devilishly
Before we start talking about this specific topic, lets check Official Story Trailer Video:
Alse check this Official Gameplay Video - 27 min. in reveal
As we approach the release of the Silent Hill 2 remake, the developers, Bloober Team, are disclosing a couple of must-know facts about the horror game as a way to get players excited for its release.
Recently, Bloober revealed the "most immersive way to play Silent Hill 2," in a Twitter post. "You'll have an option to turn off all UI elements! We've also created a "90s filter" with grain effect, color correction, and screen adjustments to complete the old-school experience."
The picture that Bloober Team attached to this does look pretty spectacular without all the UI cluttering up the screen. But all the pretty pictures aside, players will still need plenty of hints so they don't completely stray off the path and get lost in Silent Hill.
Luckily, the devs have already thought about this small issue. Instead of relying on the UI to get your hints as to where the next objective is, you'll apparently be able to figure it out just by looking at James: "Without UI, player guidance will naturally be directed by the game's visuals, sound effects, and James' behaviour," Bloober Team explains in a Twitter post. "He will glance towards important spots and have different animations and facial expressions during wounded states."
The idea that James will get more frustrated and sad the further I drift from the objective is quite funny to me. But in all seriousness, although it definitely seems like more of a hassle getting rid of the UI and relying solely on cues from James and the environment, it does sound like a fun way to make Silent Hill 2 even scarier.
Plenty of others also seem to think the same thing, as the replies are full of eager players who sound really excited about this feature and the game in general. "This is definitely 100% the way to play Silent Hill 2, no UI and being directed by visuals," one player says. "I am so pumped to play this game."
The mood around Silent Hill 2 has changed significantly in the past month. Initially, fans of the horror game were quite apprehensive at the idea of Bloober Team taking on the remake, something that the developers are keenly aware of. But ever since the preview went out, players have put their worries aside and are now quite excited for the remake.
Steam Description:
Having received a letter from his deceased wife,
James heads to where they shared so many memories,
in the hope of seeing her one more time: Silent Hill.
There, by the lake, he finds a woman eerily similar to her...
"My name… is Maria," the woman smiles. Her face, her voice... She's just like her.
Experience a master-class in psychological horror―lauded as the best in the series―on the latest hardware with chilling visuals and visceral sounds.
With ray tracing and other cutting-edge technical enhancements, the world of SILENT HILL and its unsettling ambiance is even realer than before.
And with the inclusion of new, immersive soundscapes, you'll feel like you're standing in the thick of it.
Explore locations and buildings that were once inaccessible, or are newly added in the remake.
Enjoy the same acclaimed story, even while you experience the town of Silent Hill with fresh eyes across an expanded map.
The remake moves from the original's fixed-camera viewpoints to an over-the-shoulder perspective, putting you closer to what James sees, for a more thrilling, more immersive experience as you explore the town and come face-to-face with monsters.
Familiar weapons like the steel pipe and handgun make their return, but now with an updated combat system.
Avoid attacks with carefully timed dodges, aim down sights, and more, making monster encounters more engaging and nerve-wracking then ever.
Source from: PcGamer.com